Augmented Reality Implementations, Requirements, and Limitations in the Flipped-Learning Approach
dc.authorid | Tosun, Nilgün/0000-0002-3470-858X | |
dc.authorwosid | Tosun, Nilgün/ABI-4042-2020 | |
dc.contributor.author | Tosun, Nilgun | |
dc.date.accessioned | 2024-06-12T11:22:38Z | |
dc.date.available | 2024-06-12T11:22:38Z | |
dc.date.issued | 2017 | |
dc.department | Trakya Üniversitesi | en_US |
dc.description.abstract | In the year 2016, flipped learning became an innovative learning approach. The students, in flipped learning, prepare to their courses watching the videos, listening to podcasts, and reading the articles prepared for themselves, and have a prior knowledge. In flipped learning approach, efficiency of learning materials is related to providing permanent learning, facilitating the learning and being interactive. For that reason, the students should be supported with stronger learning materials rather than the aforementioned materials. The most current one among these materials includes Augmented Reality implementations that have been prominent in recent years. In this chapter, flipped learning approach and augmented reality concept will be emphasized, augmented reality implementations possible to be used in flipped learning will be exemplified, and limitations will also be discussed. | en_US |
dc.identifier.doi | 10.4018/978-1-5225-2110-5.ch013 | |
dc.identifier.endpage | 280 | en_US |
dc.identifier.isbn | 978-1-5225-2111-2 | |
dc.identifier.isbn | 978-1-5225-2110-5 | |
dc.identifier.issn | 2326-8905 | |
dc.identifier.issn | 2326-8913 | |
dc.identifier.scopus | 2-s2.0-85027301609 | en_US |
dc.identifier.scopusquality | N/A | en_US |
dc.identifier.startpage | 262 | en_US |
dc.identifier.uri | https://doi.org/10.4018/978-1-5225-2110-5.ch013 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14551/25999 | |
dc.identifier.wos | WOS:000411952100015 | en_US |
dc.identifier.wosquality | N/A | en_US |
dc.indekslendigikaynak | Web of Science | en_US |
dc.indekslendigikaynak | Scopus | en_US |
dc.language.iso | en | en_US |
dc.publisher | Igi Global | en_US |
dc.relation.ispartof | Mobile Technologies And Augmented Reality In Open Education | en_US |
dc.relation.publicationcategory | Kitap Bölümü - Uluslararası | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | [No Keywords] | en_US |
dc.title | Augmented Reality Implementations, Requirements, and Limitations in the Flipped-Learning Approach | en_US |
dc.type | Book Chapter | en_US |