The factors effecting students' PC game types preferences
dc.authorid | umut, ilhan/0000-0002-5269-1128 | |
dc.authorid | Toffoli, Hande/0000-0003-0307-9036 | |
dc.authorwosid | Uçar, Erdem/G-6929-2014 | |
dc.authorwosid | umut, ilhan/A-2772-2017 | |
dc.authorwosid | Toffoli, Hande/A-3579-2016 | |
dc.contributor.author | Ustunel, Hakan | |
dc.contributor.author | Meral, Mustafa | |
dc.contributor.author | Ucar, Erdem | |
dc.contributor.author | Umut, Ilhan | |
dc.date.accessioned | 2024-06-12T11:07:57Z | |
dc.date.available | 2024-06-12T11:07:57Z | |
dc.date.issued | 2012 | |
dc.department | Trakya Üniversitesi | en_US |
dc.description | Cyprus International Conference on Educational Research (CY-ICER) -- FEB 08-11, 2012 -- Middle E Tech Univ No Cyprus Campus, CYPRUS | en_US |
dc.description.abstract | The aim of this study is to investigate the attitude of students' pc game and theme preferences (action, strategy, sports etc.). The data were collected from 722 students at the age of 11-14 in Istanbul and was analyzed using by Weka 3.7.0 that is a popular suite of machine learning software. At this point some classifiers and learning algorithms were used for determining which students play which types of games. the study reveals that there is a relation between students PC game types preferences and their demographic characteristics and the independent variables. The software predicts the game types truly in acceptable ratio. | en_US |
dc.description.sponsorship | Cyprus Educ Sci Assoc,Acad World Educ & Res Ctr,Near E Univ,Eastern Mediterranean Univ,Ataturk Teacher Training Acad,Int Cyprus Univ,Girne Amer Univ,Cyprus Educ Sci Assoc | en_US |
dc.identifier.doi | 10.1016/j.sbspro.2012.06.761 | |
dc.identifier.endpage | 949 | en_US |
dc.identifier.issn | 1877-0428 | |
dc.identifier.startpage | 943 | en_US |
dc.identifier.uri | https://doi.org/10.1016/j.sbspro.2012.06.761 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14551/22250 | |
dc.identifier.volume | 47 | en_US |
dc.identifier.wos | WOS:000342764800158 | en_US |
dc.identifier.wosquality | N/A | en_US |
dc.indekslendigikaynak | Web of Science | en_US |
dc.language.iso | en | en_US |
dc.publisher | Elsevier Science Bv | en_US |
dc.relation.ispartof | Cyprus International Conference On Educational Research (Cy-Icer-2012) | en_US |
dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.subject | Machine Learning | en_US |
dc.subject | Learning Algorithms Computer Games | en_US |
dc.subject | Game Themes | en_US |
dc.subject | Gender-Differences | en_US |
dc.subject | Play | en_US |
dc.title | The factors effecting students' PC game types preferences | en_US |
dc.type | Conference Object | en_US |